
Animal Friendship - Spells - D&D Beyond
Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Animal Friendship - This spell lets you convince a beast that you mean it no harm.
Animal Friendship - DND 5th Edition
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration.
Animal Friendship | D&D 5th Edition on Roll20 Compendium
When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast level above 1st. This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails.
7 Weirdest Animal Friendships That Prove Nature Loves a Good ...
1 day ago · This friendship highlights the nurturing side of animals, even when they belong to vastly different species. The Orangutan and the Hound: Jungle Buddies In a sanctuary nestled in the heart of Borneo, an orangutan named Roro and a hound named Bella have formed a friendship that defies their natural instincts.
10 Unbelievable, Unlikely Animal Friendships - Treehugger
Feb 24, 2017 · From a sheep that brought a baby elephant out of a deep depression to natural enemies that snuggle down together for every nap, these 10 heart-wrenching relationships are incredible and...
15 Unusual Animal Friendships That Will Melt Your Heart
Jan 9, 2014 · Animals, much like cheetahs and their helpful canine friends, often form unexpected bonds, revealing their capacity for emotional depth and connection. These relationships broaden our understanding of inter-species friendships.
Animal Friendship 5e [DnD Spell Guide: Uses, Rules, Tips]
Feb 19, 2024 · Animal Friendship forces a beast with an Intelligence of 3 or lower to make a Wisdom saving throw. If it fails, it is charmed by you for 24 hours and the beast is convinced that you (the caster) mean it no harm. If you or an ally harms the beast, the effect ends early.
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