
Fireball - Spells - D&D Beyond
Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a …
Fireball - DND 5th Edition
A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a …
Fireball | D&D 5th Edition on Roll20 Compendium
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. A bright streak flashes from your pointing finger …
Fireball - d20srd.org
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended …
Fireball - 5th Edition SRD
Fireball can be easily spiced up by changing its appearance and damage type. The following table offers twenty options for reskinning fireball; roll a d20 or choose the options that best suit the …
Fireball » Spells - DnD 2024 - AideDD
Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one. …
Fireball | Dungeons & Dragons Lore Wiki | Fandom
Fireball is a third-level spell appearing on both the sorcerer and wizard spell lists. It has a 20 foot radius area and deals 8d6 damage, with a save for half. It can be cast in a higher level spell …
Fireball - Forgotten Realms Wiki
Fireball was an arcane spell that created a tiny ball of fire that, when thrown, exploded in a huge fireball. While a very potent spell, casters had to take care to avoid catching allies in the …
Fireball, a Evocation spell on Dnd-Spells | Dungeons and …
Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads …
Fireball - DND Spellbook
Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads …
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